It’s finally here, the new Path of Exile expansion – Delve.
Delve includes a new endgame mechanics, an infinite loop of complex mine shafts for you to try your skills against. Likewise, with each new Path of Exile league, Delve revives the core gameplay loop, while additionally including new items, mechanics, enemies, skills, and environments to explore.
Delve is set in The Azurite Mines, an ancient underground labyrinth that sustains endless civilizations from Wraeclast’s wild history. A darkness has filled the mines, murdering anyone who dares to challenge it. Normal lights won’t work in the black void. Luckily an inventor has created a light that can penetrate the shadows, giving you the opportunity to make a path through the deadly darkness.
We’ve gathered everything about the up and coming expansion into one helpful guide.
PATH OF EXILE: DELVE RELEASE DATE
The all-important detail: when is the Path of Exile: Delve release date? August 31 will be when PC players will be able to get their hands on the new update. Xbox One players will have to wait an additional three days.
Delve is PoE first infinite dungeon, if you survive long enough, you can explore it toward any path and forever. In any case, before you can access it you will need to get in touch with Niko, the creator of a powerful light that will sustain you in the darkness. Appended to a vehicle called the Crawler, this light is your help through the mine and you will need to stay aware of it as you wander further underneath the surface, connecting new areas to Niko’s power grid.
Plan your own course in the Subterranean Chart, which indicates different types of encounters, rewards available. It will give you a rough idea of what you’re getting into. Once you’ve chosen your next destination, follow the Crawler there. Fighting enemies along the way, looting treasure that’s close enough to the cart to safely grab, and facing a challenging final wave before the tunnel section is complete.
Staying near the Crawler’s light is imperative, move too far and the damage is enough to kill you in seconds. You can equip Flares to briefly light up new areas in the Delve, enabling you to investigate past the Crawler’s way and get more loot. This can be risky since once your Flares wear out then you’re doomed.
The further you go into the Delve, the more challenging the darkness will be, there will be upgrades for the Crawler’s light. You will encounter new enemies able to cripple your lights, so having extra Flares its probably a good idea.
FLARES AND DYNAMITE
Two new items are fundamental to your progress through Delve, the previously mentioned Flares and Dynamite. Dynamite will be used to blast through walls. Both can be upgraded with the Azurite you will accumulate during your runs, giving them greater effectiveness or reach.
Here is a list of the possible upgrades:
- Sulphite Capacity
- Darkness Resistance
- Light Radius
- Flare Capacity / Duration / Radius
- Dynamite Capacity / Damage / Radius
You can likewise spend your Azurite on Flares and Dynamite. But you can also obtain these items during Delve runs, so it’s conceivable – but exceedingly unsafe – to just update Flares so you’re not dependent on the Crawler’s light to survive.
PATH OF EXILE NEW SKILLS
Delve introduces or reworks a total of ten skills. Until now GGG has only shown us two of these: Smite and Toxic Rain. The reveal of the remaining eight will have to wait for the patch release.
Smite is a new skill for the Guardian. It attacks the target and sends a bolt of lightning to the nearby enemies dealing AoE damage. Smite also grants a temporary buff to the player and his teammates, which gives added lightning damage and the chance to shock.
Toxic Rain is a new PoE skill for Pathfinder Bow builds based on Chaos damage. Each rain of arrows spawns spore pods that cling onto nearby targets, slowing them down and dealing chaos damage until the spore pods explode.
PATH OF EXILE NEW CRAFTING ITEMS
Delve update will also bring new crafting items that allow you chose stats bonuses your finished item will have. These can be Socketable Crafting Items, which can be loaded up with Fossils that expand and limit the types of modifiers that you can create.
For instance, Metallic Fossils will increase the chance of an item having Lightning modifiers, adds more exclusive Lightning modifiers, and even removes any Physical Damage mods from the pool, which is a bonus for crafting a Lightning item. Place them in the Alchemical Resonator and it will make a crafting item that can create a Lightning weapon.
It’s conceivable to increase this further with numerous socket Resonators, which can have various Fossils and produce some unbelievably particular items.
TIMEWORN RELIQUARY KEYS
Similar to Legacy League there will be a new type of rare item that will drop during your Delve adventures. The Timeworn Reliquary Key will open a door to a world where a new type of chest will give you Relics as a reward for your effort. These items will be from previous leagues, I have my eyes on you Headhunter.